High level programming language

High level programming language


Integrated Development Environment (IDE)

 

·         An application that includes an editor (a sort of programmer's word processor), debugger, and compiler, among other tools.

 

Low level programming language

 

·         A programming language that provides little or no abstraction from a computer's instruction set architecture—commands or functions in the language map closely to processor instructions. Generally this refers to either machine code or assembly language.

 

High level programming language

 

·         A programming language with many commands and features designed to make common tasks easier to program.

 

Script 

 

·         a program or sequence of instructions that is interpreted or carried out by another program

 

Code Segment

 

·         A collection of program statements that is part of a program.

 

Computer Programming

 

·         A way of giving computers precise, line-by-line instructions to follow using programming languages

 

Blocks

 

·         Graphical representation of computer instructions that can be connected to form Scripts

 

Hat Block

 

·         Typically start with "When" that indicates when the script connected should be carried out.

 

Command Blocks

 

·         Blocks that corresponds to an action that Snap! already knows how to carry out.

 

Sprites

 

·         An object in Snap! which performs functions controlled by scripts.

 

Snap! Stage

 

·         The area in SNAP where program outputs are displayed.

 

Snap! Scripting Area

 

·         The Area in Snap! where blocks are connected to create scripts

 

Snap! Sprite Corral

 

·         The Area in Snap! where individual sprites are displayed

 

Snap! Palette

 

·         The Area in Snap! where the blocks are displayed. These are organized by color and function.

 

Snap! Costume

 

·         Appearance of a Sprite

 

Iteration

 

·         A statement which makes a program repeat a series of instructions

 

Conditional

 

·         a statement that can be written in if-then form. This evaluate to either true or false

 

Event-driven programming

 

·         Program that is activated by events such as button clicks.

 

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