Employee pay to the number of job relevant skills
Motivation
·
the psychological
processes that arouse and direct goal-directed behavior
Motivation Process
·
-Unfulfilled Need:
desire is needed to fulfill a need - as for food, safety, and recognition
-Motivation: You search for ways to satisfy the need
-Behaviors: You choose a type of behavior you think might satisfy the need
-Rewards: two types of rewards satisfy needs - extrinsic and intrinsic
-Feedback: Rewards inform you whether behavior worked and should be used again
Extrinsic Rewards
·
the pay off, such as
money that a person receives from others for performing a particular task. (pay
off comes from pleasing others)
Intrinsic Rewards
·
the satisfaction, such
as a feeling of accomplishment that a person receives from performing the
particular task itself. (pay off comes from pleasing yourself)
4 Major Prospectives
on Motivation
·
Content
2. Process
3. Job Design
4. Reinforcement
Content Perspectives
·
also known, as need
based perspectives, are theories that emphasize the needs that motivate people.
("What kind of needs motivate employees in the workplace?")
Maslow's Hierarchy of
Needs Theory (Content Perspective)
·
proposes that people
are motivated by 5 levels of needs: physiological, safety, love, esteem, and
self actualization
-Lower level needs must be fulfilled before higher needs are fulfilled
Alderfer's ERG Theory
(Content Perspective)
·
assumes that 3 basic
needs influence behavior - existence, relatedness, and growth.
-More than one need may be activated at a time rather than activated in a stair-step
hierarchy.
-Existence needs are the desire for physiological and material well being
-Relatedness needs are the desire to have meaningful relationships with people
who are significant to us.
-Growth needs are the desire to grow as human beings and to use our abilities
to their fullest potential.
McClelland Acquired
Needs Theory (Content Perspective)
·
states that 3 needs -
achievement, affiliation, and power - are major motives determining people's
behavior in the workplace.
-Need for Achievement: the desire to excel at tasks, to do something more
efficiently, to solve problems, to achieve excellence in challenging tasks.
-Need for Affiliation: the desire for friendly and warm relations with other
people
-Need for Power: the desire to be responsible for other people, to influence
their behavior or to control them,.
Personal Power
·
(negative) the desire
to dominate others
Situational Power
·
(positive) the need to
solve problems that further organizational goals.
Herzberg's Two Factor
Theory (Content Theory)
·
proposed that work
satisfaction and dissatisfaction arise from two different factors - work
satisfaction from motivation factors and work dissatisfaction from hygiene
factors.
-Hygiene Factors: (lower level needs) factors associated with job
dissatisfaction - such as salary, working conditions, interpersonal
relationships, and company policy - all of which affect the job context in
which people work. ("Why are my people dissatisfied?")
-Motivating Factors: factors associated with job satisfaction - such as
achievement, recognition, responsibility, and advancement - all of which affect
job content or the rewards of work performance ("What will make my workers
satisfied?")
Process Perspectives
·
concerned with the
thought processes by which people decide how to act - how employees choose
behaviors to meet their needs.
Equity Theory (Process
Perspective)
·
focuses on employee
perceptions as to how fairly they think they are being treated compared with
others
-Inputs: what people perceive that they give to an organization (time, effort,
training, experience, intelligence, creativity, seniority, and status)
-Outputs: the rewards that people receive from the organization (pay, benefits,
praise, recognition, bonuses, and promotions)
-People compare the ratio of their own outcomes to inputs against the ratio of
someone else's outcomes to inputs to make a judgment about fairness
Expectancy Theory
(Process Perspective)
·
Suggests that people
are motivated by two things - how much they want something and how likely they
think they are to get it (assuming that they have choices, people will make the
choice that promises them the greatest reward if they think they can get it)
-Expectancy: the belief that a particular level of effort will lead to a
particular level of performance (effort to performance expectancy)
-Instrumentality: the expectation that successful performance of the task will
lead to the outcome desired (performance to reward expectancy)
-Valence: the importance a worker assigns to the possible outcome or reward
-For your motivation to be high, you must be high on all 3 elements. (if any
element is low, you will not be motivated)
Goal Setting Theory
(Process Perspective)
·
suggests that
employees can be motivated by goals that are specific and challenging but
achievable (people must understand and accept the goals)
-Goals should be specific
-Goals should be challenging but achievable
-Goals should be linked to action plans (activities or tasks that need to be
accomplished)
-Goals need not be set jointly to be effective
-Feedback enhances goal attainment
Job Design
Perspectives
·
the division of an
organization's work among its employees and the application of motivational
theories to jobs to increase satisfaction and performance.
Fitting People to Jobs
(Job Design Perspective)
·
based on the
assumption that people will gradually adapt to any work situation (jobs are
tailored so that nearly anyone can do them.
-Job Simplification: the process of reducing the number of tasks a worker
performs (when a job is stripped down to its simplest elements, it enables a
worker to focus on doing more of the same task, thus increasing employee
efficiency and productivity but may also lead to poor mental health and low sense
of accomplishment)
Fitting Jobs to People
(Job Design Perspective)
·
based on the
assumption that people are underutilized at work and that they want more
variety, challenges, and responsibility
-Job Enlargement: consists of increasing the number of tasks in a job to create
variety and motivation
EX: the job of installing flat screen TVs could be enlarged to include
installation of the circuit boards as well.
-Job Enrichment: consists of building into a job such motivating factors as
responsibility, achievement, recognition, stimulating work and advancement.
(Employees take on chores that would normally be performed by their
supervisors).
Job Characteristics
Model
·
consists of 5 core job
characteristics that affect 3 critical psychological states of an employee that
in turn effect work outcomes - the employees motivation, performance, and
satisfaction.
The 5 Job
Characteristics
·
Skill Variety:
describes the extent to which a job requires a person to use a wide range of
different skills and abilities.
EX: The skill variety required by a rock scientist is higher than that for a
short-order cook.
2. Task Identity: describes the extent to which a job requires a worker to
perform all the tasks need to complete the job from beginning to end.
EX: The task identity for a craftsperson who goes through all the steps to
build handmade acoustic guitars is higher than it is for an assembly-line
worker who just installs windshields on cars.
3. Task Significance: describes the extent to which a job affects the lives of
other people, whether inside or outside the organization.
EX: A technician who is responsible for keeping a hospital's electronic
equipment in working order has higher task significance than a person wiping
down cars in a carwash.
4. Autonomy: describes the extent to which a job allows an employee to make
choices about scheduling different tasks and defining how to perform them.
5. Feedback: describes the extent to which workers receive clear, direct
information about how well they are performing the job.
EX: Professional basketball players receive immediate feedback on how many of
their shots are going into the basket. Engineers working on new weapons systems
may go years before learning how effective their performance has been.
Reinforcement
Perspectives
·
attempts to explain
behavior change by suggesting that behavior with positive consequences tends to
be repeated, whereas behavior with negative consequences tends not to be
repeated. (the use of reinforcement theory to change human behavior is called
behavior modification)
Positive Reinforcement
·
the use of positive
consequences to strengthen a particular behavior
Negative Reinforcement
·
the process of
strengthening a behavior by withdrawing something negative
Extinction
·
The weakening of
behavior by ignoring it or making sure that it is not reinforced
EX: A supervisor might tell a successful salesperson, "I know you exceeded
your quota, but now that our company has been taken over by another firm, we're
not giving out bonuses anymore." Presumably this will weaken the
salesperson's efforts to perform better in the future
Punishment
·
The process of
weakening behavior by presenting something negative or withdrawing something
positive
Pay for Knowledge
·
ties employee pay to
the number of job relevant skills or academic degrees they earn