MGMT 311 Week 4 Assignment Help | Embry Riddle Aeronautical University
- embry-riddle-aeronautical-university / MGMT 311
- 02 Aug 2019
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MGMT 311 Week 4 Assignment Help | Embry Riddle Aeronautical University
Week 4 Assignment
After reading and viewing the module materials,
you are now familiar with the product levels (core, actual, augmented) and
attributes (quality, features, style, and design) specific to marketing
purposes. More commonly, attributes can be described as descriptive (i.e.
color, shape, texture, sound, taste), process (i.e. marketing, selling), social
(i.e. responsibilities, politics), price (i.e. cost to the manufacturer or
consumer), and ecological (positive or negative impact on the environment).
Choose
a product or service and try to improve it. Your chosen product or service may
be aimed at either consumer or business customers. You might benefit from
viewing the 'SCAMPER' resources again. Look at each product attribute through
different product levels, and ask yourself again and again, how and why? How
else can this be accomplished? Why does this have to be this way?
Use the
SCAMPER methodology and create a Powerpoint® presentation that
includes a mind map and analysis of the product life cycle stages.
SCAMPER: Improving Products and Services
(MindTools)
Brainstorm
Use the SCAMPER methodology as a
checklist of idea-spurring questions. The SCAMPER methodology was originally
designed by Alex Osborn and later on rearranged by Bob Eberle, and the version
listed below is adapted from Michalko (2006):
·
Substitute something
·
Combine it with something else
·
Adapt something to it
·
Modify or Magnify it
·
Put it to some other use
·
Eliminate something
·
Reverse or Rearrange it
As you brainstorm, ask yourself the
SCAMPER questions and document what new ideas emerge.
Reference
Michalko, M.
(2006). Tinkertoys, a handbook of creative thinking techniques. Berkeley,
CA: Ten Speed Press.
Requirement
You will submit a mind map for this assignment. If you are not familiar
with mind-mapping, do an Internet search on how mind maps look and what they
are used for. Visit, for example, mindmapping.com (Links to an
external site.) which is designed to inform you about mind-mapping and provide
ideas that can help you create and benefit from mind maps.
You may use any Internet mind-mapping tool of your
choice to present the outcomes of your reflective thinking. You may find, for
example, one of the following tools helpful:
·
bubbl.us (Links to an
external site.)
·
mindmup (Links to an
external site.)
·
mindmapfree (Links to an
external site.)
The central idea of your mind map is your chosen
product, bearing in mind that it may also be a service. Build the first seven
branches around the SCAMPER dimensions. Continue building branches or nodes
around the mind map, with the first layer being one hierarchical layer of
thought down. Further layers and subsequent branches are then further levels
down in logical thought. Including callouts in your mind map provides “meta”
commentary on a branch or idea. Callouts are placed “across” the hierarchy of
thought, rather than above or below any of the branches. Relationships within
mind maps show how concepts link together.
Your mind map is expected to focus on improving a
product/service and should contain at least seven branches and two layers in
addition to the central idea (first layer). There are no right or wrong
answers, and not all the connections and interconnections between different
layers, branches, and nods are likely to make sense to an external reader. That
being said, within the mind map you are expected to present at least three
logical ideas for concept testing.
Assume that one of your ideas proceeds through the
new product development process with flying colors and is ready for
commercialization. Describe how it will evolve through the product life cycle
and how marketing strategies change.
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